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3D Text Effects - Quick How-Tos

  • How To – Create a 3D font asset
  • How To – Add a text element to your scene
  • How To – Assign text from script
  • How To – Set the default animations of a text element
  • How To – Use a 3D text animation prefab in a scene
  • How To – Animate the parent gameobject
  • How To – Create a simple sequenced animation
  • How To – Make a word based animation
  • How To – Instantly animate all text letters
  • How To – Create a multiple step animation
  • How To – Recreate the “Victory” animation
  • How To – Make your own animation scripts
  • How To – Create your own base animation
  • How To – Add random animations to text letters
  • How To – Handle user touch/click
  • How To – Handle Keyboard Input
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  3. 3D Text Effects – Quick How-Tos
  4. How To – Handle Keyboard Input

How To – Handle Keyboard Input

Handling keyboard input is extremely simple:

Go to GameObject/3D Object/3D Text Effects/Text Input :

2. Place the input in your scene. It is ready for use.

3. If you wish to enable or disable input , use the AcceptInput property:

GetComponent<TextInputTutorial>.AccpetInput = true/false;
Updated on March 2, 2020

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