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3D Text Effects - Quick How-Tos

  • How To – Create a 3D font asset
  • How To – Add a text element to your scene
  • How To – Assign text from script
  • How To – Set the default animations of a text element
  • How To – Use a 3D text animation prefab in a scene
  • How To – Animate the parent gameobject
  • How To – Create a simple sequenced animation
  • How To – Make a word based animation
  • How To – Instantly animate all text letters
  • How To – Create a multiple step animation
  • How To – Recreate the “Victory” animation
  • How To – Make your own animation scripts
  • How To – Create your own base animation
  • How To – Add random animations to text letters
  • How To – Handle user touch/click
  • How To – Handle Keyboard Input
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  4. How To – Instantly animate all text letters

How To – Instantly animate all text letters

The set up to this tutorial is similar to this one. This time however , instead of animating each glyph at a time , we will animate all the glyphs togather.

This can be done by setting all the pause times to 0. This means there is no time gap between the glyph animations:

Run the scene. All the glyph should flip instantly.

Updated on March 2, 2020

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← How To - Make a word based animationHow To - Create a multiple step animation →
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