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Animation Events

Events fall into 3 categories : “Animation” , “Interaction” and “input”.

You can find them in 3D Text Object Inspector tabs. each has it’s own function.

Animation

Event types

Set Text- Played on text startup or when set text is called from script

Always – this animation is blended with all other animation and is played all the time.

Custom Event 1-4 – these events are blended when Text3D.PlayCustomEventAnimation is called from script. to learn more see Basics/Tutorials/CustomEvents .

Interaction

interactions can be used to animated mouse hover, mouse click ,gain/loose focus etc.

Gain Focus- Starts playing when GainFocus is called on the underlaying text3d object and stops when focus is lost. for more information about focus events see this page

Activate – Starts playing when Activate is called on the underlaying text3d object. stops playing when Deactivate is called.

Enter – Starts playing when Enter is called on the underlaying text3d object. stops when Leave is called.

To see a simple example of how interactions are used , have a look at Basics/Tutorials/Hold Interactions

To see a real use case , see Basics/Tutorials/Menu

Input

input events are played when adding or removing a letter from the text during keyboard input.

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