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AnimationRandomizer – Features and Reference

This is a reference to the AnimationRandomizer component:

  • Animate On Start – will start the typing animation when the onStart method is called on the gameobject
  • Override Animation – if the glyph is in the middle of animation , setting this to true will override the animation with a new one
  • Minimum/ Maximum Animation Gap – is a time range between animation bursts. The actual time is a value selected randomly between the minimum and maximum values.
  • Minimum Maximum Animated Letters -is the amount of letters animated in each burst. the actual amount is selected randomly between the minimum and maximum.
  • Base Animations – is an array of base animations , if you have more then one base animation then set “Animation Select Method”
  • Animation Select Method – Random: selects a random animation from the array for each glyph . Sequential: each glyph is matched with an array index. the first glyph to the first animation preset , the seconds glyph to the seconds animation preset and so on…