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TypingAnimationSequence – Features and Refrence

This is a reference to the Typing Animation component:

  • Animate On Start – will start the typing animation when the onStart method is called on the gameobject
  • Override Animation – if the glyph is in the middle of animation , setting this to true will override the animation with a new one
  • Type in Text – is the text that the animation will type in into the Text Element attached to it.
  • Skip white spaces – if this is enabled , the typing will halt on white space charterers
  • Animation start delay – The amount of seconds from the moment the animation is triggered until it
    actually starts.
  • Append Gap Time – the gap time between the typing of each glyph (in seconds)
  • Base Animations – is an array of base animations , if you have more then one base animation then set “Animation Select Method”
  • Animation Select Method – Random: selects a random animation from the array for each glyph . Sequential: each glyph is matched with an array index. the first glyph to the first animation preset , the seconds glyph to the seconds animation preset and so on…

Triggering the typing animation from script

You can start and stop the typing animation using the following methods:

var typing = GetComponent<TypingAnimationSequence>();
typing.StartAnimation();
typing.StopAnimation();