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GameObjectAnimator – Features and Reference

This is a reference to the GameObjectAnimator component:

  • Direct child object – Is the game object that is being animated , it should be a direct child of the gameobject with the GameObjectAnimator component
  • Animation – is the animation applied to the gameobject with a time and mode settings
  • Start Delay – The amount of seconds from the moment the animation is triggered until it actually starts.
  • Reapeat – is the animation repeating or played only once