This is a reference to the GameObjectAnimator component:
- Direct child object – Is the game object that is being animated , it should be a direct child of the gameobject with the GameObjectAnimator component
- Animation – is the animation applied to the gameobject with a time and mode settings
- Start Delay – The amount of seconds from the moment the animation is triggered until it actually starts.
- Reapeat – is the animation repeating or played only once