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AnimationWave – Features and Reference

This is a reference to the animation wave component :

  • Animate On Start – will start the typing animation when the onStart method is called on the gameobject
  • Override Animation – if the glyph is in the middle of animation , setting this to true will override the animation with a new one
  • Wave Type – have several presets for the wave animation: Left To Right , Right To Left, Left To Right And Back , Right To Left and Back, Repeating Left to right, Repeating right to left and Repeating back and forth
  • Glyph gap time – is the time between each glyph animation in the wave
  • Word pause time – is a pause delay for when the wave reaches the end of a word in the text.
  • Pause Time – is a pause delay between each phase of the wave. For example if you are using
    the “Repeating Left to Right” Wave type , this is the pause between each wave repeat.
  • Animation Start Delay – The amount of seconds from the moment the animation is triggered until it actually starts.
  • Animation Select Method – Random: selects a random animation from the array for each glyph . Sequential: each glyph is matched with an array index. the first glyph to the first animation preset , the seconds glyph to the seconds animation preset and so on…



Triggering the Wave animation from script

You can start and stop the wave animation using the following methods:

var wave= GetComponent<AnimationWave>();
wave.StartAnimation();
wave.StopAnimation();