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Highlight Element

to learn more about creating 3d font styles. see this page

The highlight font element is used to complement a font style using a “highlight” effect:

with highlight :

Without highlight

The settings of “HighLight element”

  1. Prefab – the base prefab for the offset element, all letter will be created with the specified prefab. Leave blank for default
  2. Translation – the translation of the element within the letter. You can use this to position the element relative to other elements
  3. Faces – use this to mask some parts of the mesh. For example , you can exclude the backface,sides or front face of the mesh.
  4. Face/Side/Bevel Material – Sets the material for the Faces , sides and bevel parts of the mesh
  5. Face Uv Wrapping –
    • Uniform – the same for all letters. Maps the material as a (0,0) to (1,1) square
    • Stretch – stretches the material according to the letter size.
  6. Side Uv Wrapping – choose if you want to wrap sides along the u or v of the material.
  7. Highlight Width – the width of the highlight feature
  8. Highlight Filter – sets the direction of the highlight. Top,Bottom,Left,Right,BottomLeft,BottomRight,TopLeft,TopRight
  9. Shape Offset – this is the base offset of the mesh. The larger this value is , the wider the letter and contour are.
  10. Bevel – the bevel amount for this element
  11. Z Size – the z size (or extrusion amount) for this element.

Real Life Example

The main font of 3D Text Suite font in Basics/Main3DFonts/orange yellow uses the highlight element:

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