Skip to main content Scroll Top
  1. Home
  2. Docs
  3. 3D Text Suite - Font Engi...
  4. 3D Font Style - Reference

3D Font Style – Reference

3D Font style assets define the visual appearance of a 3d font. They can work out of the box with any TTF File asset

To create a new 3d Font style

right click on you project explorer and select Create->3D Text Suite-> 3D Font Style->Empty

Create a 3D Text Object and Assign the new font style to it

if you don’t know how to create a 3D text object see this page

Now every change you make to the font style will immediately reflect on the 3D Text object

In the Design tab , you can edit the font style

ASsign a tTF asset to the ‘Font Asset’ Field

Add A new Offset Element To the 3D Font Style

you’ll immediately see an initial mesh in the scene/game view :

You can assign materials to the mesh element and set it’s parameters.

Click the three dots on the side of the style element:

This is where you move, delete or rename the font elements.

See the refrence docs to learn about each style element type

also see how to put it all together

How can we help?