1. Create a new monobehviour:
public class AssignText : MonoBehaviour {
public DynamicTextElement Element;
// Use this for initialization
void Start () {
Element.Text = "New Text";
}
// Update is called once per frame
void Update () {
}
}
as you can see , the text can be changed by setting Element.Text
2. Create a new game object and add the AssignText component. Drag the text element into the object: