Handling keyboard input is extremely simple:
Go to GameObject/3D Object/3D Text Effects/Text Input :
![](http://bitsplash.io/wp-content/uploads/2020/02/image-41-1024x760.png)
2. Place the input in your scene. It is ready for use.
3. If you wish to enable or disable input , use the AcceptInput property:
![](http://bitsplash.io/wp-content/uploads/2020/02/image-52-1024x58.png)
GetComponent<TextInputTutorial>.AccpetInput = true/false;