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  4. Text Layout and Wrapping

Text Layout and Wrapping

After creating your first 3D Text go the layout tab

Alignment

Allows you to align the text to left , center or right

Anchors

Anchors determine where the text is positioned relative to the unity Transform position

  1. Horizontal Anchor –
    • Left – The text is positioned so that the leftmost point of the text is on the game object transform’s X position
    • Right – The text is positioned so that the rightmost point of the text is on the game object transform’s X position
    • Center – The text is positioned so that the center point of the text is on the game object transform’s X position
  2. Vertical Anchor –
    • Upper – The text is positioned so that the uppermost point of the text is on the game object transform’s Y position
    • Lower – The text is positioned so that the lower point of the text is on the game object transform’s Y position
    • Middle – The text is positioned so that the center point of the text is on the game object transform’s Y position
  3. In Row Vertical Anchor – When using rich text , where the font size may not be the same along the row , this setting determines where the inner parts of the row anchor to.

Text Wrapping

  1. Enable Wrapping – if true , wrapping is enabled for the 3D Text object.
  2. Wrapping size – This maximum size of a row. Any rows that exceed this size are wrapped. The size is specified in unity units. This setting takes affect only when Enable Wrapping is true

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